See, on the medium setting, you die if you run out of stamina while swimming, and the first non-tutorial colossus in the game is basically a cylinder jutting out of a pond like a late-night kebab shit in a public toilet. I don't care how many dead girlfriends you need to pull across the giant balls event horizon anything else just isn't fun. The world is boned - and also, in the plot of the video game, the world is boned - and killing the seven colossi will in some way help maybe they've all been widdling in the rivers.Īnd then the game seems to start fretting that we're not quite invested enough in proceedings and goes, "Wait! I know what will fix this: survival crafting elements!" Oh, here we fucking go! 'Cos of course, while I was playing Shadow of the Colossus and getting mashed into the dirt by a concrete hoof the size of an above-ground swimming pool, I remember thinking, "Boy, this would be so much more engaging if my dude was also hankering for a sandwich!" In fairness, while the crafting, you're stuck with, you can choose your preferred level of survival elements, and here's Yahtzee's gameplay hot tip: you want the lowest fucking setting. Only, where, in Shadow of the Colossus, you're doing it for very coherent and emotionally affecting story reasons - i.e., your girlfriend has carked it, and you're hoping, if you murder a few skyscrapers, her spirit will be caught by the gravitational pull of your gigantic balls - Praey for the Gods doesn't make it quite so clear.
Praey for the gods trailer series#
You're a traveller who comes to a distant land and gets told by a weird mystical disembodied voice in a temple to go to a series of ambulatory historical interest sites and duff them up. And Praey for the Gods is Shadow of the Colossus, but shorter and not as really good. Inconveniently, however, I have, and even less conveniently, I very clearly remember it being really good. Still a better option than " Praey for the Gods", I'd say, 'cos that's both not a pun and not a fucking word.Īnyway, quick summary: Praey for the Gods is a third-person open world game that I imagine one would probably look upon a lot more charitably had one never heard of Shadow of the Colossus. And they couldn't call it " P-R-A-Y for the Gods", 'cos that's not a pun. Apparently, they couldn't call it " P-R-E-Y for the Gods" 'cos of concern it'd get confused with P-R-E-Y, the other game- I mean, the other other game. Let's talk about a game from last year I've been meaning to review: Praey for the Gods. Things have gone a bit off the rails here on the Zero Punctuation express, but now we're getting back on track, and the buffet car has tentatively brought out the individually-wrapped pastries again. One that will no doubt shape our company moving forward.This week in Zero Punctuation, Yahtzee reviews Praey for the Gods. So the fact that we came out the other end intact still developing the game was a win. This is really something no starting company should have to deal with let alone a tiny team of 3. Worrying about the outcome if we went to trial, if we’d lose our fans or walk away from the mark and still potentially get sued for millions on trademark infringement. It was something that kept me up many nights, and no doubt shifted our focus from our game frequently. While we disagree with their opposition we were able to come to an agreement. Unfortunately, Zenimax chose to oppose our mark, as they felt both were too similar to their mark ‘Prey’.
We figured people would have a hard time trying to type in the symbol in search engines etc. The logo has both the woman praying against the duality of prey, and thankfully we get to continue to use that. The truth is we initially thought about naming the game Pry for the Gods prior to our initial trailer.
Using backer money towards something that doesn’t go towards the development or backer rewards felt horrible to us. We didn’t want to spend our precious Kickstarter funds, nor did we want to have to ask for additional funds to fight this in court.
Something like a trademark opposition can be long and depending on how far someone wants to fight it can be very expensive. We could’ve fought this and we did think about it for quite a while. Thankfully we get to keep the logo but we will spell it ‘Praey for the Gods’. We didn’t want to do this but we had to change our game name from Prey for the Gods to Praey for the Gods,” developer No Matter Studios said.